The symbols and inscriptions that accompany our progress do not herald anything good. The first Outlast is also part of this group, a work developed by the guys from Red Barrels who managed to clear the game “at Amnesia” even in the console world, offering, however, a faster and more adrenaline-pumping gameplay and which did not disdain the use of more classic than jumpscare.
#OUTLAST 2 TIPS SOFTWARE#
Beyond the Resident Evil case and the actual reasons that led the Japanese company to abandon the TPS approach, the clear dominance of the first person when it comes to horror is undeniable (see also Alien Isolation, ndSS).įrictional Games with its Amnesia: The Dark Descent was one of the software houses that allowed a particular type of horror to proliferate and to give life to a series of more or less successful clones capable of introducing new mechanics, and small but substantial variations on the theme. Even Capcom has raised the white flag recognizing the direction that the market seems to have taken with a certain decision regarding this type of production. current state of this kind.Īs appreciable as The Evil Within remains, in fact, a white fly along with the Dead Space saga. You can also discuss animatedly what the true essence of survival horror is but as much as schools of thought and fans are not always able to agree across the board, most of them will probably be willing to admit what it is.